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Old Apr 07, 2007, 12:33 AM // 00:33   #1
Vel
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Default Objects flickering at distance post update

I am noticing this after installing the whole update with -image option. The objects flicker and then when I adjust the camera, they become alright again. Mostly happens if I turn around quick and settles after the move the mouse to change camera. Also noticing hall of mirrors (HOM) effect in several areas with brown surfaces, like walls. Piken walls are changing colors as well.

I have ruled out video card as I have tried with differnt sets of cards 2x6600GTs. Same issue. Reinstalled drivers and directx..still have same issue. However, I don't have any problems in playing LOTR Online or Half Life2. So, I am wondering if this is somethign to do with new update and SLi? I am wondering if this is caused by triple-buffering in game engine.

Anyone noticing or facing such issues. Any idea how to fix them?


System:
Athlon 64 3700+ San Diego | OCZ Platinum 2GB OCZ4002048ELDCPE-K | 2xeVGA 512MB 7900GT CO(568-AR) in SLi | X-Fi Xtremegamer Fatal1ty Pro | 2 x 73GB WD Raptor WD740GD in RAID 0 | 250GB HITACHI Deskstar T7K250 SATAII | NEC ND-3520A/GNB DVD±RW | CoolerMaster Stacker 832 Evo (NVIDIA Edition) | DFI nF4 SLI-DR Expert | PCP&C 510 Express/SLI | Zalman CNPS7700-Cu HS | 2 x NV Silencer 5 Rev.3 | DELL 2405fpW Monitor

Temps:
CPU: 26c
PWMIC:27c
Chipset:35c
GPU1:50c
GPU2: 47c
HDD:32c



I also play other games on the PC and don't have issues with the other ones.

Suggestions appreciated.

- Vel

Last edited by Vel; Apr 07, 2007 at 05:06 AM // 05:06..
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Old Apr 07, 2007, 10:34 PM // 22:34   #2
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I've experienced similar issues, GeForce 6600GT, single card...so I don't think it's SLI related. Example: At a specific camera angle and specific distance, a Nightfall "gate" effect will show through rocks obscuring it...among other minor glitches.

If it's related to the other glitches (the flickering sliver of the taskbar or desktop on the edge(s) ), then I'd wager it's an issue with Nvidia drivers that the latest update introduced.
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Old Apr 08, 2007, 09:33 PM // 21:33   #3
Vel
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Made a Video of the problem...I am ABSOLUTELY sure that it has nothing to do with my graphics card as I have faced this with my SLI setup with 2x7900GTs and also with 2x 6600GTs. And absolutely no problems of artifacts or any other issues with other games with either cards.

I have independently tested each card and problem persisted. So, it is nothing to do with SLi.

Here's a link to the video showing the problem...

Flickers at Piken Square

Any ideas...?

Thanks,

Vel

Last edited by Vel; Apr 08, 2007 at 09:37 PM // 21:37..
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Old Apr 08, 2007, 09:43 PM // 21:43   #4
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Funny thing for me is that the update fixed my flickering objects in the distance problem.

Has to do with z-buffering I believe. Before the update, whenever I stood outside Shing Jea Monastery and looked out to the distant mountains and buildings in the distance, the trees and buildings would flicker in and out like my perspective was changing a lot.

I now, no longer have this problem. So, something was changed that made an improvement for me and a detriment for others.

Radeon x1300 256 MB, latest Omega Drivers...
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Old Apr 08, 2007, 10:38 PM // 22:38   #5
Vel
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Quote:
Originally Posted by Kuldebar Valiturus
Funny thing for me is that the update fixed my flickering objects in the distance problem.

Has to do with z-buffering I believe. Before the update, whenever I stood outside Shing Jea Monastery and looked out to the distant mountains and buildings in the distance, the trees and buildings would flicker in and out like my perspective was changing a lot.

I now, no longer have this problem. So, something was changed that made an improvement for me and a detriment for others.

Radeon x1300 256 MB, latest Omega Drivers...
Gah...so u know how irritating this is. <lol>
Come on ANET! I ain't buyign ATI. Please help!

- Vel
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Old Apr 08, 2007, 11:29 PM // 23:29   #6
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i two have this issue:

7950gtx;s x2 512's sli
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Old Apr 08, 2007, 11:50 PM // 23:50   #7
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I two am having this problem running with 2 eVGA GeForce 7600GS each with 512mb of ram. I'm noticing a pattern in this thread, people with ATI cards are not having problems now and those with nVidia cards are.
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Old Apr 09, 2007, 12:43 AM // 00:43   #8
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I still get the flicker at a distance now and then, but it's not as pronounced as it was before the recent updates.
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Old Apr 09, 2007, 01:36 AM // 01:36   #9
Vel
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It never happened before w/ my setup. now, it is just impossible to deal with. Can you all please open bug reports with NCSoft so they notice and take care of this problem?

Here is the link:

NCSOFT Technical Support

Thanks,

Vel
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Old Apr 09, 2007, 02:09 PM // 14:09   #10
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Same here; started with last update. Never saw it before.
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Old Apr 10, 2007, 03:05 AM // 03:05   #11
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http://www.microsoft.com/downloads/d...DisplayLang=en

I'm not sure where this was posted, but I found it in another thread on these forums. This is the DirectX Runtime updates for April 2007.

After installation I noticed not as many places were flickering as before. Others might want to try and see if they have any luck at reducing the flickering... hopefully this gets fixed soon.

Side note... After installing the new runtime updates I have noticed increased frame rate. Mainly in explorable areas, where there aren't as many people running around, but the increased performance is there.
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Old Apr 10, 2007, 10:53 AM // 10:53   #12
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I've run into the same problem as well in FoW, Pongmei Valley, and Piken Square. It will be fine when entering the zone, but as I spend more time in a zone the flickering becomes worse.

I've also found that some of the objects that flicker seem to take on different models. An example would be the trees and plants in Pongmei Valley. After I get far enough away to trigger the flickering, all of the trees turn into Mursaat Portals and sometimes Canthan buildings.

I'm on an nVidia 7800 GT 256MB SLI setup.
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Old Apr 10, 2007, 06:01 PM // 18:01   #13
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Uh-oh Andy...

Same issue here.. 2x 7600GT in SLI
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Old Apr 11, 2007, 11:33 AM // 11:33   #14
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I have exactly the same flickering/transforming with distanced objects, not just in towns and outposts but throughout the whole game.

I have a 7950gx2 running latest nvidia drivers on windows x64, and pre-update have never had any issues. Now its just irritating-plus my frame rate has dropped from 60+ to mid 40 and below.

I have also tested it on another machine running windows xp pro and a geforce 5200 (again nvidia) with no flickering, but very frequent choppy framerate lag when turning camera-no problems on that machine either pre-update.

Please fix ANET!
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Old Apr 11, 2007, 08:09 PM // 20:09   #15
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I have the exact same problem. My machine: Athlon 64 3500+ / 2 GB Ram / nVidia 6800 GT x2 in SLi / running the most recent nVidia drivers (Forceware 93.71)

Never had an issue before the April 5th update and it's driving me insane. As I move my character closer to the point where distant objects (like buildings) go from the 2D drawing to a 3D model (hard to explain... hopefully that makes sense to you guys), the flickering will stop for that particular building.

Help! Or Fix! Or both!
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Old Apr 15, 2007, 05:22 AM // 05:22   #16
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Default Flickering

I'm currently having the exact same issue as everyone else, I will apply the April DirectX Redist to see if it helps me. Running Guild wars on an A64 x2 4400+ and dual 7900 GT's.
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Old Apr 15, 2007, 08:08 AM // 08:08   #17
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Funny enough, I had this flickering distance problems for ages, about 7-8 months. I used to it now lol. Nothing I do will get rid of it, so I just kinda live with it. I think the problem started when I switch to SLI, can't be certain but my girlfriend's pc with single card never have this problem.

I'm running geforce 7900 gtx SLI, 2 cards never have that much impact in games. But I need them for rendering in Premiere and Directors, Illustrator seem to work a lot faster with 2 cards as well.
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Old Apr 15, 2007, 09:10 AM // 09:10   #18
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Same problem WITH Ati x600.
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Old Apr 16, 2007, 06:00 PM // 18:00   #19
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I run with SLi (as you'll see in my post above, I have the same issue as you guys), but even disabled (and running off of one card) I get the same graphical glitch. I've been in touch with NCSoft's tech support (as Vel in Post#9 suggested) and though they weren't able to address the issue, they were certainly apologetic and informed me that they plan to work on it to be patched.

My suggestion to all of you experiencing this: use Vel's link (link here) to submit a report/question to their technical support. The more people they know are having this problem, the more likely it'll get fixed in a timely fashion.
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Old Apr 16, 2007, 08:02 PM // 20:02   #20
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Same issue here, SLIed 7900GTOs.
Have a friend who's getting it too.
By the way, I found that rolling back to the 91.47 drivers got rid of it. I'm currently running 93.71s again though.
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